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Soulframe Linux Issues and Fixes

Issue 1:
During the installation/update process the launcher would download a large chunk of data (~7.5gb) before giving an error that the ‘Download data was corrupted’ and restarting the entire download.

Solution:
For me this issue was related to using the ‘Bulk Download’ option in the launchers settings. Un-ticking this caused the data download to complete (~10gb total now), this takes longer but at least it works and gets the game to a launch-able state.

Issue 2:
I installed and launch the game via. Lutris, after installation I changed the executable to
‘/path/to/wine_installation/drive_c/Program Files (x86)/Soulframe/Downloaded/Public/Soulframe.x64.exe’.
When attempting to launch the game I was getting errors in the log and the launch failed

0.540 Sys [Error]: WINHTTP_OPTION_IPV6_FAST_FALLBACK() failed
(ERROR_WINHTTP_INVALID_OPTION)30.552 Sys [Error]: WinHttpSendRequest() failed
(ERROR_WINHTTP_TIMEOUT)60.567 Sys [Error]: WinHttpSendRequest() failed
(ERROR_WINHTTP_TIMEOUT)90.580 Sys [Error]: WinHttpSendRequest() failed
(ERROR_WINHTTP_TIMEOUT)120.591 Sys [Error]: WinHttpSendRequest() failed
(ERROR_WINHTTP_TIMEOUT)120.592 Sys [Error]: Could not get cache manifest index.2

Error info with game server addresses have been left out.

Solution:
I was attempting to launch the game client directly, this does not work. The game needs to be launched via. the actual launcher, presumably for potential patching prior to launch.
The launcher itself is a separate file and needs to be called first, on my current wine installation it is located at:
‘/path/to/wine_installation/drive_c/users/steamuser/AppData/Local/Soulframe/Downloaded/Public/Tools/Launcher.exe’

After changing the executable to Launcher.exe the game launcher started up without issue

Beyond this the game has been running great, many hours in with zero issues aside from those expected like terrain and texture kinks still being worked on by the devs.